It is theorised that all sectors in the X Universe are contained within the Milky Way, with some being cosmically close but not directly linked to each other by a jump gate. Each sector is vast in dimensions but the central area usually contains the stations and gates. The total number of sectors is about 162 in X³: Reunion version 2. The X Universe is a collection of sectors connected by a system of two-way jumpgates. Main article: X Universe (Fictional Setting) All moving ship class objects which can be acquired by the player can be flown by the player. The player can own an unlimited number of ships and stations. Credits can be used to buy wares to trade, equipment, space station schematics, and ships (both to fly and command). The main driving force of the game is to acquire ‘credits’, the universal currency in the X Universe. When within stations the player remains in their ship but is protected by the stations shields. Ships can dock at different stations depending of their class. The player remains in a ship unless they eject into space wearing a spacesuit. The game is free roaming where the player can go and do whatever they like, wherever they like, whenever they like (permitting they have the in-game means to do so such as race notoriety, rank, and equipment). As of November 10, 2006, the version 2.0.01 of X3 Reunion no longer uses StarForce copy protection. The Steam release does not include StarForce copy protection, but uses Steam's own DRM. In July 2006, the game was made available on Valve Software's Steam system. The European, United States and Australian retail releases use StarForce copy protection. The open ended gameplay allows the player to achieve close to everything even without playing the plot line. These games are best described as Space simulators which incorporate trade, combat, ship and station management. The game is the sequel to X²: The Threat ( 2003), which in turn followed X: Beyond the Frontier ( 1999). X³: Reunion is also being ported to Linux and should be released May 2007. The game was intended to be Egosoft's first multiplatform release on both Windows and Xbox, but the plans changed and shortly before the PC release, it was revealed the Xbox version had been cancelled. X³: Reunion is a computer game in the X series developed by Egosoft and released late 2005.
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