![]() ![]() ![]() A systems prototype was released in July of 2016, followed by serveral public demo iterations, and another demo and promo trailer is expected for March 2018. The project is being developed in the Unity Engine, in a custom framework built in C#, and features its own custom development tools and level editors which allow us to manage environmental art and level design scripting in one package. History Hazelnut Bastille started as a prototyping project in April of 2016, and has been in full time development ever since. On the way, her story becomes irrevocably intertwined with the lives of those living in this far off land. Hazelnut Bastille tells the story of a young woman who travels to a foreign shore on the outskirts of her world, in order to seek out the promised gifts of mythological ancients, in hopes of retrieving something which was lost to her. ![]() We seek to emulate this period in most ways, from graphic presentation, to audio production, to general level design philosophy. But luckily it did well.Description Hazelnut Bastille is a topdown adventure game with metroidvania elements which seeks to continue the great lineage of superior design from the mid 90's- the moment in time when mainstream 2D titles reached arguably their greatest level of refinement, in titles such as Super Metroid and Link to the Past. I am kind of bummed out I did not know about this Kickstarter before … as it’s campaign only ran untill the 29th. ![]() The project may make a bit of money, which will further help us make Hazelnut as good as it can be, which means everyone wins!ĭawnthorn was the project that Hazelnut was originally conceived to be, before it grew to be what it is today! Going back and making Dawnthorn as it was meant to be became a fun side project! We will have the experience of releasing Dawnthorn to Steam, so we will be veterans at it for Hazelnut’s release!Īny bugs or engine issues or input issues we catch during the Dawnthorn release can be fixed in the Hazelnut engine so they are already accounted for It is built in the same engine, and it is a way for us to stress test this engine for a full release, but in a project that requires less work to prepare this will allow us to make the Hazelnut Release as smooth as possible later! The story focuses on the adventures of the hero who wieled the eponymous sword before the events of Hazelnut, a hero everyone remembers but no one can quite name…ĭawnthorn is projected to be a full length game at around 12-15 hours to complete, and is likely going to be available Spring of 2019! It should come to Windows / Mac / Linux to start, and possibly the Switch and PS4 if it does well enough at initial release!īest of all, Backers of Hazelnut will get Dawnthorn as a digital copy for no extra cost, if they have backed at 5 USD or more! This also includes the 50 USD tier! But Why is Dawnthorn?ĭawnthorn is a project that we worked on during our down hours working on Hazelnut, in secret From the Kickstarter update by Aloft Studio Dawnthorn is announced! But what is it?ĭawnthorn is a standalone prequel to Hazelnut Bastille, set in the same universe as Hazelnut, but in an 8bit character! It is almost like the game that would have come before Hazelnut, during the NES generation!ĭawnthorn is built in the same engine as Hazelnut, and features many of the same enemies and items, but as totally different 8bit versions! It also features a lot of content completely unique to itself, and an entirely different overworld and dungeon list! The overworld will be overbrimming with secrets to find! ![]()
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